The BETA version including Thief of Fate will then be queued to download.Ī special "beta bugs" subforum has also been set up in the Community Hub. In the dropdown, select the "beta" option.Right click on the game in your Steam library.If you just want to play the game and relive past glories, we would recommend waiting for the full release. ![]() It will be lacking in the spit and polish that will be in the final release. This BETA version is for the people who would like to participate in the final development push for the Bard's Tale Trilogy. The game is fully playable (completable from start to finish), but various art for monsters, locations and environments are not complete and there may be bugs throughout the game. How's bard's tale 3? Worse or better? I'm not even sure now whether I should wait for it because 2 has left a very foul taste in my mouth.Īs we have previously mentioned, we're working away furiously on the Thief of Fate remaster, but it's going to take a little more time to get all the various elements in place, to make it the best that it can be!Īs promised, we have made a new BETA branch available in Steam, which has our current work in progress version of Thief of Fate. I swear, like four of them are based solely on nothing but stupid repetition (hurrrrrrrrr circle the room around 5 times hurrrrrrrrr navigate the labyrinth to the teleport 7 times). After that you might as well uninstall because what remains are 4 more dunjins that you'll just be constantly sprinting through, running from all encounters because there's absolutely no point whatsoever in trying to fight them (and attempting so is an exercise in frustration since nearly all of them past a certain point carry instagibs).Īnd don't even get me started on how retarded the death snare puzzles become. Any notion of party advancement/development disappears before you get even the third wang segment (out of seven), because at that point you have maxed stats on everyone, maxed levels on all casters, and probably most of the best gear except for some later bumps like the sword of zar. To be honest, this was a really stupid and shitty fucking game. We've included a taste of the work-in-progress art below, so you can see some of these things that we're talking about and hopefully get a feel for what we're trying to get in place and why we're taking the extra time. GOG users will, of course, receive the finished product on the same day as Steam users. ![]() We welcome peoples' feedback and comments on the beta and we'll keep you all informed on progress as we approach the full release.Īs Steam is the development platform for the game, this beta will only be available for Steam users. Before Christmas 2018, we'll populate this Beta branch with a version of Thief of Fate that will be playable (but will have some bugs) - with some of the art (enemy cameos, dungeon art and such) not complete. To that end, we plan on creating a Beta branch on Steam as well as a Thief of Fate Beta specific forum area. Now that we’re in the final stretch of development, we’re taking this delay as an opportunity to offer a peek behind the curtain. One of the things that we’ve enjoyed since the game’s launch in August is the conversation with our fans. This is simply that we (inXile and Krome) want to make the game be the best it can be - and we need more time to get it all in place. We want to make it very clear that this is nothing to do with money, nor inXile's recent acquisition by Microsoft. For Urmech's Workshop to have mechanical walls (and occasionally, be filled with oil).īecause of all of this (and more - oh so much more!), Thief of Fate and the Legacy mode aren't going to be ready until early 2019. To make Gelidia not only be a land of eternal winter, but look like it too. ![]() ![]() That means that we want The Palace to look like it's underwater. We want the Bard's Tale Trilogy version of Thief of Fate to be the best that it can be. So we've been doing a lot of work on Thief of Fate - reading through the clue books and the manual looking at the original map illustrations - and there is just so much that was layered into the lore, but wasn't able to be displayed on screen because of the technical limitations of the time.
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